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  • Araogo603

    2 projects one suspended

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  • Araogo603

    Here it is!!!

    Metro 2035 videogame announced by Dmitri Glukovsky. Earlier 4A Games programmer Oles Shishkovcov announed that they are working on an new ope world game and that Metro Redux's developers will be assigned to it too. As written here Dmitri officially announced that that cideo game is Metro 2035. http://gamebomb.ru/gbnews/13592 

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  • Araogo603

    Glukhovsky finally revealed that Metro 2035 will be released in June 2015, but it's chapters are releasing in russia in a free newspaper called "Metro". https://instagram.com/p/0nKLEQtKcI/

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  • Araogo603

    Metro 2035!!

    December 29, 2014 by Araogo603

    Some dialogues from official facebook page of metro 2035 in russian.

    - Нельзя, Артем. 

    - Открывай. Открывай, говорю.  - Начстанции сказал… Сказал, не выпускать никого.  - Ты за идиота меня, что ли? Кого – никого? Кого это – «никого»? - У меня – приказ! С целью защиты станции… От облучения… Не открывать. Приказ у меня. Понимаешь?!  - Тебе Сухой приказ дал? Тебе мой отчим такой приказ дал? Открывай давай.  - Мне же по шапке из-за тебя, Артем…  - Ну я сам тогда, если ты не можешь… - Алло… Алексанкалаич… Да, на пост… Тут Артем… Ваш. А что я с ним сделаю-то? Да. Ждем.  - Настучал, а? Молодец, Никицка. Настучал. Отвали! Я открою все равно. Все р-равно пойду!  Но выскочили из караулки еще двое, втиснулись между Артемом и дверью, стали мягко толкать его, жал…

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  • Araogo603

    As said 4A Games' technician Oles Shishkovcov "We had free resources to work on Redux, when a new project is nearing a preliminary stage of readiness. Now we need the Redux team, to ramp up the pace of work on a new project! For the game, on which we are working now, our designers have chosen a more open-ended gameplay - with less linearity, but also with a deep storyline. I will not go into details, but we also need to work of programmers. Also, we have improved the graphics in its various aspects, including the use of a physical system models shading. I'm not going to talk about the system of physical rendering, because we are still at the stage when the artists have yet to adapt our perception of the game. Generally, designers want more…

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