Kshatriya is the second level added in the Faction Pack, and, is not only the longest of the three - but is the single longest level in the Metro Video Game Series, barring The Tower Pack (though that is made up of lots of short scenarios). Unlike most levels, which have Artyom travelling from point A to B or battling a foe, Kshatriya uses new mechanics, such as open world scavenging, to emulate the act of Stalking - venturing up to the surface to retrieve artifacts of the old world.
Kshatriya puts the player in the boots of a supposed Ranger Trainee from Polis, attempting to prove himself as being worthy of being amongst the warrior class of Polis: the Kshatriya. He begins by first meeting up with the Kshatriya Team that is there to help him when he begins to scavenge the area of the Great Library above. Following a short conversation with the base's arms and equipment dealer, Kuzmich, the Trainee meets with Shaman, the artifacts collector. Shaman will instruct the player to hand in any of the artifacts that they find on the surface to him in exchange for varying levels of cash rewards.
Following this, the Trainee may leave for the sewers that connect with the surface. Along the way the Trainee will meet Bar and Su, twin Stalkers of your team who provide occasional help in combat and tips on how to survive the level. After the meeting, the player is left to their own devices to explore the slowly opening world of Kshatriya.
Gameplay in Kshatriya is drastically different than that of what can be found in the main campaign of Metro Last Light. Aside from finding all 30 artifacts listed on Shaman's electronic drawing-board, including the "Map of Secret Metro", there is no goal, so the player is free to explore the large map at will. While seeming rather small to begin with, certain parts of Kshatriya must be unlocked by exploration to proceed further into. The sewers, seemingly a hallway or two, rapidly becomes a crossroads leading to various parts of the surface and the Great Library. Checkpoints are determined by the player, rather than given at random intervals, or when the player acesses new areas. To initiate a new save, the player must return to the Stalker base, and use the door located to the right of Kuzmich's wares to enter Polis station. Here the Trainee will rest and return the next night, with progress being saved. Checkpoints are entirely optional, and some players find extra thrills in refusing to enter the station, until when it is required at the very end. If you want to finish the level quickly, you will return to the station quite often, your backpack only fits 5 artifacts, so you have to return at least 6 times to return and handover your findings to Shaman.
Unique to Kshatriya are semi-randomized encounters, mostly with enemies, but also with Artifact placement, that lend the level well to multiple replays. Passing through the sewer at any time has the chance of spawning Nosalises from a myriad of places that can quickly kill unprepared players. One of these times that is most notable and inopportune, is when the player is trying to open the bulkhead door to the base. Occasionally when the player calls for the door to be open via buzzer, the door will jam when trying to open, and cause a mass of nosalises to converge on the loud sounds, causing the player to be stuck in a rather small location with bloodthirsty and relentless beasts until the door can open.
Kshatriya is completed after the Trainee ventures deep into the archives of the library, beyond the fearsome librarians within, and returns with the secret metro map. Below is a map and complete guide to finding every artifact in Kshatriya - remember that some are placed randomly, but the guides lists as many possible locations as have been found. There is also a video guide for an in-depth walkthrough.
The Nosalises encountered underground can be a fair source of income, as they can be killed with 1-2 shotgun blasts and yield 2-5 MGRs, while 6 shoutgun shells can be bought for only 7 MGRs. As they are found underground, you don't need to waste precious filters fighting them.
Filters become more expensive every time you purchase one, but their price resets after a time. It is a good idea to buy a single filter every time you return to the base, so you don't have to pay extra for buying them in bulk after a long expedition.
The base price of a filter is 20 MGRs, each consecutive filter costs 5 MGRs more.
Kshatriya, from Kshatra (rule or authority), is one of the four varnas (social orders) in Hinduism. Traditionally, Kshatriya constitute the ruling and military elite of the Vedic-Hindu social system, as outlined by the Vedas and the Laws of Manu. They were in charge of the protection of the Hindu society by fighting in wartime and governing in peacetime. In the Metro Universe, the Kshatriya is one of the four classes Polis citizens may elect to fall into when they become of age. Kshatriya are the warrior class and combat elite of Polis.
Despite being on a trek to prove himself as a warrior, Kshatriya can be 100% completed without firing a single bullet. Watchmen, Lurkers, and Liana can all be tactfully run past, all Librarians can be stared down, and the Nosalis hordes can be bypassed by simply running back out to the surface for a brief period of time.
Curiously, the Map of Secret Metro does not appear to be a map at all - rather, it looks like a diary entry from the main campaign, or even a newspaper page.
In one of the underground passages that leads from the depository back to the sewers, the player can see a light dying out, hear some weird sounds from the distance and if he is equipped with a nightvision device, it will become temporarily distorted.
Your Geiger Counter will tick when exploring the ranger base, most likely caused by the radiation emanating from the retrieved surface artifacts.
The library is slightly different from the Metro 2033 version, the weather is stormy instead of snowy.
This mission introduces a new type of shotgun ammunition, the incendiary Dragonbreath shells. These have a red shell instead of the blue regular buckshot shell. Despite the Ashot and Duplet shotguns accounting for this visual difference when it comes to the reloading process, the Dragonbreath shells still mistakenly appear blue on the weapon where it's the most visible: The Shambler with its exterior round chamber.
The Gasoline Canister may not always appear. It's a good idea to immediately check its spawn position and start a new game if it is not there.
Some objects might appear hovering over the ground.
This might be because physics are not enabled for the artifacts, due to their random placement
If a Lurker is killed it sometimes may act as if it was still alive, crouching in an alert postition. It may still be salvaged from.
It may occur that filters bought will not be added to you inventory. This is caused by picking up the filter hidden on the pipe inside the station.
Librarian AI may make them freeze up at times, and randomly unagressive mid-combat or if hit while playing a waking up animation.
The final Librarian may spawn in a frozen position, it will be unable to attack but can still be killed or bypassed, it will not stop the player completing the level.
Ladders can be difficult to interact with if approached from odd angles or while sprinting. If you cannot attach after repeated attempts, take several steps backwards and approach slowly from the front.
Sometimes, in the archives, the sounds from the game can no longer be heard. Once back at the base, the textures will look dull and pre-rendered, and if you go through the gate after you give the secret metro map to shaman, the screen will go black and will stop working. You will have to restart the console and start from the last checkpoint. Also, any achievements will be lost and will never come back (found on the PS3).