|“||BANG! All problems gone.||„|
— Weapon Vendor
Grenades seen in Metro 2033 are makeshift pipe-bombs, consisting of a short section of steel pipe, containing the explosive mixture, and closed at both ends with caps. A fuse is inserted into the pipe with a wire running out through a hole in the capped end of the pipe. They appear to be fragmentation grenades as the pipe itself fragments when exploding
There are two types of grenades available to the player in Metro 2033. The first one is a pipe-bomb that can be obtained as early as the Riga station weapon shop and are commonly found. The second grenades functions in the same way, albiet with a bit of a twist; it is 'sticky'. The sticky grenades are bristling with razor-sharp nails that will impale anything they land on and never bounce off surfaces. These are rarely found in the game but can be bought from multiple vendors
Since grenades are generally far from being stable, these makeshift bombs are prone to going off if shot at or if caught in the blast of another grenade, often creating deadly chain reactions when carrying multiple grenades.
Metro: Last LightEdit
The improvised explosive makes a return in Metro: Last Light, with the pipe bomb functioning and looking the same as in Metro 2033, and still easily capable of killing armoured opponents up close. They are best used against mutants, who will not try and avoid the grenades, though their relatively long fuse time and the fact that grenades can't be "cooked" means care must be taken to time the throw correctly. Obviously, they are not suited to stealthy players, but if the player is spotted, they can even the odds and give the player time to adjust.
The different grenades can be thrown by the press of a button (by default, c). This also applies to throwing knifes and mines. The different throwing weapons can be switched between at any time by holding down the "weapons inventory" key (default one is tab).
The sticky grenade in Last Light is replaced in the main campaign by incendiary grenades. As the name suggests, the incendiary grenade is a grenade that shatters on impact with any surface, including enemies; exploding in a ball of flame and igniting the nearby area for a few seconds. Although lethal to any human caught in the blast, mutants are especially vulnerable, as they will rarely avoid the flames to get to Artyom.
Incendiary grenades can be used to ignite enemies, which will cause them to flail around in pain for a few seconds before dying, or to block off narrow passages; throwing lots of these grenades at the same spot increases the radius of the lingering flames. Plus, because the flame produce lights, you can use these to keep spiderbugs from reaching you. Conversely, human enemies will spot the flames and be alerted to your location. But bear in mind that the flames will go out in just a few seconds, a fully charged flashlight will work better at keeping spiderbugs away. Also large mutants may not be affected as much by this gadget as their smaller counterparts, like Demon, Bear and Rhino. However, once on fire, they are generally vulnerable to attack.
Incendiary grenade is added to Metro 2033 Redux, its useful against multiple mutants encountered in the later portion in the game. Because the 2033 has many indoor combat, it is somehow useful against human enemies around the corner or keep them from reaching your location.
In the Faction Pack DLC mission, Kshatriya, sticky grenades replace the fragmentation grenades, although they have much the same stats, except obviously being sticky. Aside from slow moving Librarians, they are not much use against the fast moving mutants in Kshatriya - bullets are much better invested in incendiary grenades that, although do less damage, can slow down Librarians long enough for the player to escape. A few can be found throughout the library, but most will need to be purchased from the home base.
Sticky Grenades are much rarer but can be bought from multiple vendors
Here are a list of locations:
One is found in Bridge in a box you can open on the first railcar you can climb into along with another box with three dolls that gives a Moral Point when squeezed and can also be bought from multiple vendors
Two are found inside the truck hanging near the water in Dead City 1
Two are found in a red box on the wall in Frontline near the fascist generator
Two are found in Outpost near the radio beacon on the roof of the building
|Explode 10 enemies.|
|Sticks Like A Bur||20|
|Kill 15 enemies using sticky grenade.|
|Weaponsmith (Metro 2033)||40|
|Kill at least 1 enemy with each weapon available in the game.|
Metro 2033 ReduxEdit
|Fire!||Bronze Trophy - 15|
|Kill 30 enemies with flame grenades|
Metro: Last LightEdit
|Gunslinger||Bronze Trophy - 15|
|Kill at least one Enemy with each Weapon available in the game|
|Soup||Bronze Trophy - 15|
|Kill 5 Shrimp with grenades|
|Inferno||Bronze Trophy - 10|
|Set 2 enemies on fire at once|
- It seems unlikely that with the large amount of common pre-war Kalashs inside the Metro, that not one equally common pre-war grenade can be seen. Considering that a regular Russian soldier would carry at least one most of the time, it seems strange.
- The counter argument is that most pre-war grenades were used up in the early years of the Metro, when people still believed they would be rescued, similar to how 12.7x108mm were almost used up, though it seems unlikely that not one would be encountered.
- A soldier in the Mobius trailer can be seen with pre-war grenades, appearing to be Soviet F1 grenades which, while not manufactured currently, are prevalent throughout combat zones the world over.
- Grenades can be used on the level Child, to cave in a section of the tunnel and keep lurkers from reaching your location.
- If left idle while holding a grenade, Artyom will flick the bottom of the grenade a few times, then mess around with the fuse. This animation also applies to sticky grenades.
- According to gameplay demos of Metro: Last Light, grenades were to be used as ammunition for the Kalash's underbarrel grenade launcher, however, it was removed from the final version of the game.
- Several consecutive grenade explosions can cause a framerate drop, considerably so with Advanced NVIDIA PhysX turned on. If the player has lower quality system, even using a single grenade can cause framerate drop.
- In real life, the nails on the spiked grenades would not be effective enough to hold the grenade on walls, as simply throwing it would not generate enough force for the nails to pierce the wall and hold it there.
- They could possibly impale flesh, however, or at the very least, catch on clothing.
- The nails, however, would make the grenades more lethal due to them adding to the shrapnel produced by the pipe. This spiked grenade concept was used in some landmines in real life.
- Regardless of how they were thrown, spiked grenades will always stick to a wall vertically.
- Based on the yellow glow of the liquid inside the incendiary grenade, the primary incendiary agent may involve the use of a highly reactive acid. It may also incorporate a common accelerant, such as gasoline or alcohol, to prolong the burning.
- It is unknown what incendiary grenades are made from; possibly repurposed flourescent light tubes, sealed at both ends, with a manually ignited fuse.
- Incendiary grenades are notably very effective against shrimps, possibly due to shrimp generally living in wet conditions; they simply cannot tolerate that much heat (though, of course, nothing else can either). They also shine when used for making a wall of fire to fend off nosalises. This is particularly useful at the end of the Bandits level, where facing the horde of nosalises alone can be quite a challenge.
- Incendiary grenades have a natural glow due to the yellow liquid inside being visible through the clear glass, making them easy to spot in the darkness of the Metro, or the surface at night.