This is the article page for equipment. For related articles please refer to the category page.
Equipment is the term used for various secondary tools at the player character's disposal throughout Metro 2033, Metro: Last Light, and Metro Exodus.
Overview[]
Various consumables, tools, or gadgets to aid Artyom in combat and survival are available throughout the metro. Most pieces of equipment are not directly used to combat enemies, but rather to increase the chances of the player character's survival by protecting them from attacks or environmental hazards, helping them to navigate better or allowing them to sneak past enemies undetected. Many pieces of equipment are available right from the start of the game, some have to be found or are given by friendly characters and some can be bought in stores. In Metro Exodus, certain consumables can also be crafted and several pieces of equipment can be upgraded at a workbench.
Most pieces of equipment can be found in all three games (sometimes with minor differences between each of the iterations), but some are unique to one specific game. This mostly includes armor variations and some new tools that appear in Metro Exodus, such as Binoculars.
List of Equipment[]
Equipment found in all three games[]
List of equipment available in all three Metro games | ||||
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Image | Name | Function | Value (MGR) | |
Filters | Required for proper function of player character's gas mask. Deplete while in a hazardous area. In Metro Exodus, they can be crafted, costing 10 Materials and 30 Chemicals each. |
10 MGR (Normal) 7 MGR (Ranger) | ||
Flashlight | Illuminates dark areas. Consumes power when switched on. The shine it produces fades as the battery runs low. Can be recharged using the Universal Charger. | N/A (Pre-owned) | ||
Gas Mask | Protects the player character in a hazardous environment filled with radiation and/or poisonous gas. Requires Filters to function properly. Can be damaged by attacks, decreasing filter effectiveness. Damaged masks can be replaced by new ones found on corpses. | N/A (Can be looted from corpses) | ||
Geiger Counter | Alerts the player character by a ticking sound when the level of radiation in the area is dangerously high. | N/A (Pre-owned) | ||
Lighter | Can be used as a light source even when flaslight's battery is depleted. Allows the player to view their list of objectives. In Metro: Last Light, Metro Exodus and the Redux versions can also be used to burn cobwebs, which otherwise slow the player character down. | N/A (Pre-owned) | ||
Medkit | Fully replenishes player character's health. In Metro Exodus, they can be crafted, costing 5 Materials and 20 Chemicals each. | 10 MGR (Normal) 8 MGR (Ranger) | ||
Metro-Made Watch | Allows the player character to see the remaining durability of their gas mask filter. Contains a detection sensor which changes color depending on how visible they are. | N/A (Pre-owned) | ||
Night Vision Goggles | Allow the player character to see in complete darkness. Require power and stop working entirely when they run out of power. Can be recharged using the Universal Charger. | N/A (Have to be found) | ||
Universal Charger | Allows the player character to recharge their flashlight and NV goggles using a hand-cranked dynamo. | N/A (Acquired in the first mission) |
Game-specific Equipment[]
Equipment found only in Metro 2033 | ||||
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Image | Name | Function | Value (MGR) | |
Heavy Armor | Increases player character's protection, allowing them to take more damage before dying, but also makes them noisier and thus easier to spot by enemies. | 100 MGR | ||
Stealth Armor | Decreases player character's visibility, making it easier to sneak around enemies unnoticed. Comes equipped with NV goggles by default. | 100 MGR |
Equipment found only in Metro: Last Light and its DLCs | ||||
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Image | Name | Function | Value (MGR) | |
Hazard Suit | Given to Artyom during the campaign and allowing him to swim through irradiated water. Also featured in Faction Pack level "Kshatriya", where it allows the player to cross highly irradiated surface areas without taking damage. | 200 MGR (Kshatriya) | ||
Heavy Suit | Featured in the last mission of the game, where it helps Artyom to survive in the intense firefight at D6. Also featured in Faction Pack level "Kshatriya", where it also allows the player to take more damage before dying, albeit offering no radiation protection. | 225 MGR (Kshatriya) |
Also note that in the level "Kshatriya", filters are more expensive than usual, costing 20 MGRs for the first filter, increasing by 5 after subsequent purchases during the same visit.
Equipment found only in Metro Exodus | ||||
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Image | Name | Function | Value (MGR) | |
Radioprotector | Featured in the last level of the game. Allows the player character to survive otherwise lethal doses of radiation for a short period of time. Applied automatically in the second half of the level during a cutscene. Also featured in The Two Colonels. | N/A (Obtained in The Dead City) | ||
Artyom's Bracer | By default, it holds Artyom's watches and a Geiger counter. More gadgets can be added through upgrades, these being a metal detector, a compass or a motion scanner. | N/A (Pre-owned) | ||
Artyom's Map | Allows Artyom to view a map of the area and also features a compass and a list of objectives. Various locations can be marked on the map using binoculars. | N/A (Received in The Volga) | ||
Backpack | Allows the player character to modify their weapons in the field and also to craft medkits, filters, non-combustible ammunition, decoys and throwing knives. Can also be used to check the amount of ammo, items and crafting resources they have in their inventory. | N/A (Received in The Volga) | ||
Binoculars | Allows the player character to scout an area and mark interesting locations on their map. | N/A (Received in The Volga) | ||
Electrical Equipment | An upgradable part of Artyom's gear which includes modifications for his flashlight, night vision goggles and Universal Charger. | N/A (Pre-owned) |
Other pieces of equipment featured in all games, but classified differently, include various throwables and explosives, such as grenades, claymore mines, throwing knives, or decoys, along different kinds of ammunition, including Military Grade Rounds, which are used as currency in the first two games. Weapons can also be customized with various attachments.
There are also various mechanisms that the player character can not carry but can trigger in the world such as alarm systems, traps, various levers, fuse boxes etc. Metro Exodus also features workbenches, which are places where the player character can craft and customize their gear to a greater degree than when using the backpack, and beds where the player can sleep to skip time and heal if injured.
Metro Games | Equipment Available in|
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Drugs & Consumables | |
Suit & Armor | |
Tools & Gadgets |