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|Metro Wiki has a video walkthrough for this level, Dry (Level). See Dry (Level)/Walkthrough.|
|“||As we went underground, it struck me that my city was now foreign and hostile place. I felt safe here, in the darkness of the Metro more so, when Bourbon claimed to have friends at Dry Station.||„|
— Level description
Dry takes place in a metro station that has been fortified into a bandit base. Artyom and Bourbon first reach this area through the ventilation shafts. Immediately after entering the station, Bourbon is captured by the bandits, and taken to their leader. Artyom then either fights or sneaks his way through the base to where Bourbon is being held captive. The moment he walks through the door, Bourbon takes advantage of the confusion to take the bandit leader's revolver, and subsequently kills the leader. Before dying, the bandit leader manages to kill Bourbon with his Kalash. Khan then appears, and offers to help Artyom along his path.
- The rebar sticking out of the sandbag barricades in this level will damage the player if they stand or walk too close to them. These are the only rebar barricades in the game that do this.
- If you climb up to the main balcony, you can change the song that's playing in the station from a record player there, doing this will alert the bandits nearby.
- Near the end of the level, just before the door where Bourbon is found is a box maze to the left. Inside the maze there is a slightly harder to kill guard with a hookah. Smoking the hookah makes Artyom more resilient to damage and also gains a moral point.
- There is also a second hookah near the left-side barricade, one room away from the first guard Khan snipes.
- Although you find many arrows for the Hellsing, you don't usually find the Hellsing until later on in the game. However, there is one available in Dead City 1, which can be put to good use here.
- If the player chooses a stealth approach to the mission, Khan will kill certain guards silently if the player remains idle and looks at the guard long enough. The guards may make sounds but this will not alert his friends. The arrows Khan fires can be picked up.
- Even if you kill everybody inside the station, when you reach the door cutscene at the end, bandits will still appear.
- There are a few traps and alarms set up in the side passages. Triggering them or producing enough noise by bumping into clutter will alert the bandits.
- Near the arrow range at the back of the station, a prison can be found under a grate. The man inside is the caravan master that the bandits at the Riga station camp mentioned.
- In Moscow, this station is named Sukharevskaya (Kaluzhsko-Rizhskaya Line).
- On the left side of the vents, behind a barricade, is a man complaining of stomach trouble. He will soon run towards the vents to use the restroom, leaving a good time for stealth kills.
- At the start of the level where you're in the vent, there is a Kalash and automatic shotgun in the back of the vent were Bourbon's bag is. The Kalash is Bourbon's and it seems he left it for Artyom, thus (perhaps unintentionally) fulfilling his promise of giving him his AK.
- In Redux, Bourbon's Shambler can't be found.